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- 2020-11-21
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DAY86
CR B D(B)
1-以前做过了
2-解释 手段目的
手段:the city government imposed stricter penalties for motorcycle accidents.
目的:To address this issue(motorcycle accidents involving pedestrians were frequent)
矛盾:肇事逃逸的摩托车翻倍了。
比较的是政策执行前后摩托车肇事逃逸的数量,
有2种情况 一种是事故变多,逃逸的在大基数下也变多;一种是事故变少了,但是逃逸的比之前多,有什么原因导致逃逸的动力加强。
BD是相关的选项 但是B选项对比的是现场和逃逸的惩罚,不是政策执行前后逃逸的惩罚变化。
RC C B C C D
1- Gamification has demonstrated remarkable efficacy and provided engaging, game-like experiences .Gamification 游戏化 captivate使入迷galvanize激励harness利用engaging迷人的
2-Currently, gamification is being employed across a diverse spectrum of domains.These luminous examples of gamification are both inspiring and informative. However, the prevailing hype surrounding gamification obscures the realities of early enterprise implement ation.exemplifies 例示 ; 举例说明 ; 例证 ; 是…的典型 ; exemplify crowdsource众包luminous光亮的 hype炒作
3- Gamification即将从炒作的颠覆进入低谷 zenith 峰顶akin to 类似于 ; 类似的 ; 类似 ; 近似于 ; 近似nascent新生的engender产生 引起suboptimal 次优的 ; 次优 ; 次优化 ; 次佳emerging 新兴的inflated 膨胀的 ; 过高的 ; 夸张的 ;trough低谷disillusionment 幻灭 ; 幻想破灭 ; 醒悟 ; 不再抱幻想
4-the short-term outlook is less sanguine. as design practices mature and organizations prioritize the articulation of clear business objectives, gamification will exert a profound impact .sanguine 乐观的 ; 充满信心的 articulation 表达 ;
5-组织目标明晰后,gamification can contribute to fostering a more engaging and productive workplace,将有40%的组织运用gamification
四个要点最大化成功的可能。 |
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