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- 1513435
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- 2022-2-7
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- 1970-1-1
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p1, purchasing not necessary--marketer persuade consumers
factors influence--1, the way consumers value a dollar, 2, how much pain spending it
p2, 1, delayed pays increase willingness--reason 1 - time value of money, less costly
reason 2- soften the sting of pay (payments are unpleasant)
p3, 2,“mental accounting”, different sources of money, treating each dollar unequally
: windfall, pocket money(the easiest), income(less easy), savings(difficult)
p4, defaults--what you get if you do not actively make a choice
install ownship--gains less intense than pain---more valued--more loath to buy
p5, e.g. an Italian telecom
100 free calls, then, cancel, --customers do not want to lose ownship.
p6, default works best when consumers are indifferent, confused, conflicted, especially in a world with too many choices.
good for most people, misleading consumers can backfire by breeding distrust.
words:
windfall, 意外之财,意外之喜,被风吹落的果子
awash, 被浪冲打的,充斥的
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