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中文回忆:和其他许多行业一样,游戏行业也有过几轮疯狂扩张,但是维持强劲增长也是很难的。W公司就是这样,它的成功一度改写了游戏的历史。然后介绍了怎么成功的,为什么成功。W成功后收购了曾经非常火爆的TSR公司。TSR公司曾经也是非常成功的,但是因为一些原因衰败了,如今被W收购。W同期开店开俱乐部,各种各种。然后谈到了W的衰败。先介绍了失败的原因,然后说W如今专注在hobbyist gamer这个segment而不是casual player,如今W大部分收入都来自TSR。
P1: Expansion/Consolidation vs Overexpansion/inabilty
Gaming Industry: Like other industries, several cycles of expansion and consolidation. BUT, overexpansion and an inability to main flexibility ... (出题:为什么会down?)
P2: Explain with W example
W: Follow emergence in 1993, known as a struggling outfit of gamers, rewrote the book on gaming. (出题:哪项是真的?这句话的作用?改写了游戏的历史)
Magic: combine ..., spawned the trading card game and became a whirlwind success, sold in unprecedented numbers. ... (出题:Magic哪项是真的?细节题)
Primary purpose P2: How successful is W at its time.
P3: M&A - W & TSR
Why trading card popular: dramatically increased disposable income.
TSR: owner of D&D.
D&D: responsible for the rise of , the genre's most popular title.
TSR: spread thin and across many product line (echo P1), TSR become a victim of its own success, unwilling ... (出题:TSR怎么回事?为什么失败?扩张的太厉害了。)
P4: Continous expansion of W
W: M&A, retail stores, clubs (出题:W鼎盛时期都干了啥?), relaunch much of D&D ...
In 1999, Hasbro acquired W with high cost.
P5: Gradual and painful descent
What happened ... (出题:细节题)
Why: The "dot-com" since ... Traditional role-playing games were disturbed ...
Soon, retail stores closing and even ...
Today, W is marketed to serious hobbyist gamer rather than (出题:现在W公司怎么样?)
Ironically, major income (出题:最后一句话的作用?强调游戏公司很难长时间维持鼎盛)
Main Idea: Explain ups and downs in gaming industry with W as an example
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