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[阅读小分队] 【Native Speaker每日综合训练—31系列】【31-08】文史哲

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11#
发表于 2014-1-27 07:54:49 | 只看该作者
占座~~~~
7 7:40  various intresting designs-- all people can be a designer(for designer,they work more widely in addressing social problems )--accept open-ended definition of design
2 2:13 game design helps accelerate self-improvement cuz the interactive nature of games helps illustrate objective truths
3 2:04 self-improvement is not limited to game design
Also design if the events may be a way to enable fast growth for breakdancing scene
12#
发表于 2014-1-27 08:53:45 | 只看该作者
先占一个~刚才读着读着睡着了..

Time2 [340]3'16
Time3 [316]3'06
Time4 [330]2'21   
Time5 [296]2’54
Time6 [370]3'17
The creative is the place where no one else has ever been. You have to leave the city of your comfort and go into the wilderness of your intuition. What you’ll discover will be wonderful. What you’ll discover is yourself.   Sooooo inspiring~~But I dare not to leave

Time7[984]9'42

好久没读了,感觉又开始吃力了 额额额额额~~ 再苦再累也得跟着走啊~~
13#
发表于 2014-1-27 10:39:59 | 只看该作者
掌管 6        00:11:57.59        00:31:15.02
掌管 5        00:02:55.64        00:19:17.43
掌管 4        00:04:09.68        00:16:21.79
掌管 3        00:02:44.93        00:12:12.10
掌管 2        00:04:20.06        00:09:27.17
掌管 1        00:05:07.11        00:05:07.11
14#
发表于 2014-1-27 13:32:28 | 只看该作者
time:2:19.01
The game.
The details.How dose it play.
The significance and truth of this game:self-improvement.
The example.
___________
time:1:56.82
The development of these games and the designs.
__________
time:6:11.26
Thirty creative memos and sentences.
_____________
time:6:23.03
The unnamed design.
The new broader definition of design.
The beginning of design.Chase to old times.
The development of design.The first definition.The broader definition then.
The American designer broad the definition and give new views on designing.
The benifit:
for others(not designer),they can become designers
for designers,they may be more willing to take challenge issues
The possible problem of this broader definition:where is the line.
The advantage:more imaginative and courage
15#
发表于 2014-1-27 17:21:34 | 只看该作者
Speed
Time 2. 2'07''
The rule of this game and its development.
Time 3. 2'05''
Hungry creates self-improvement.
Time 4. 2'50''
Time 5. 2'34''
Time 6. 2'18''

Obstacle
Time 7. 8'25''
We need to encourage "open design". One benefit is that the once anonymous designers of ingenious devices can finally be celebrated, it also can inspire young men. Another is that designers are able to work widely.
16#
发表于 2014-1-27 19:17:52 | 只看该作者
speaker talked what his father said about design ,the core of design is intent,to show your intent in design.

其他内容感觉非常发散,无法抓住重点
17#
发表于 2014-1-27 21:30:34 | 只看该作者
占占占~感谢楼主~~~
time2: 2min 33"
       The passage talked about the Open Problems session at the conference Game Design in Detail and stated that only if the game
       designers exchange ideas with players can they make self-improvement and better games.

time3: 2min 24"
       The Open Talk at the Game conference tried to gain different opinions from people of various occupations and made self-improvement
       to the games.

time4: 2min 20"
       The writer listed some quotes of creativity.

time5: 2min 22"
       A lot of people explained their view of creativity and I can only remember what Lincoln said: The greatest paint isn't painted and every
       discipline needs a Darwin and in turn an Einstein.

time6: 3min 03"
       A set of quotes about creativity.

Obstacle: 9min 55"
The writer raised a series of questions asking what do the designs have in common.
The examples given by the writer are all identified as unsung examples of design in "Unnamed".
The historical definition of the word "design".
The development of the definition of "design" from the first Oxford Dictionary to Induristry Revolution.
A growing number of designers have objected to the commercial dominance of design.
The writer gave an example of Mr. Fuller's opinion against the commercial dominance of design.
One benefit of expanding the definition of "design" is that anonymous designers of ingenious devices can finally be celebrated.
Another benefit is to help designers work more wisely.
A possible problem with accepting an open-ended definition of design is deciding where to draw the line.
可能是所学专业的原因看经管的文章很顺利。一到文史哲脑子就跟不上TT。看来要多练练!
18#
发表于 2014-1-27 22:01:18 | 只看该作者
pennyz 发表于 2014-1-26 23:08
Part II:   Speed

PRACTICE Makes Better: Self-Improvement Through Game DesignPosted on N ...

2,340 1‘55 there are some problems in the game designer conference and it is more deep than before, and it is help them to improve game design
3,316 1'51 how this conference going and the following things after this conference
4,330 1'17 some onions to  what is the creation
5,296 1'18 other onions to the creating and there is no doubt that we have a lot of things to create.
6,370 1'32 same to 5...
19#
发表于 2014-1-28 07:36:12 | 只看该作者
Part I: Speaker:
1:J H ‘s speech mainly talks about a theme that everybody is a designer and it is extremely important to have an intent. His father is a designer and designed lots of things. There are good designs and bad designs .Good designs :he assembled a light wheel on his wheelchair and doing so brings him happy.Some children even want to take a ride on the wheelchair.Bad designs: some people have problems with intent,such as :A R, he is a criminal and has the intent of doing evil things. Then he set himself for examples, such as the process that he owns 5 children, the terrible accidents that he run into.(大部分都没太听懂。。。)

Part II: Speed:
2:5’25’’ NYU have been holding a game discussion conference for 3 year. This conference gathers lots of game designers .By repeatedly testing the game, designers can find out problems and incessantly improve the games.( 中间的地方觉得没太看懂,开头结尾看懂了些,不过太慢了)
3:4’32’’(开头没太看懂,breakdance 是什么意思。。。) By the conference, those attendees do not want to know just only about games, but are eager to be informed about the world .Finally searching for the self-improvement becomes a game.
4:3’11’’: Creativity is important significantly. 8 people talks about creative from different perspectives.(1no creativity  , no progress.2 never lost creativeness 。。。。。要这么概括么,只记得最后一点 painting needs carefully observations and put yourself into those situations and feel the objects feelings.
5:3’09’’:The things that have been created are not creativities. Do not treat creativity as miracles .Creativity can happen in any time and places, so you need to have the faith in that. (剩下的记不太住了)
6:3’59’’: Creativity drives from your inner children. Writing is the first step to create. Once you come up with a good idea, take it down. Creativity  consists of lots of things. The beginning of the creativity looks ridiculous. The creativity needs room.
Part III: Obstacles:
7:12’43’’ Lots of people are designers ,such as scientists, activists ,computer programmers. Although the intent of their doing something is not for designing ,the objects they complete or come up with are creativities.
The origins and development of the word “design”.
Because the definition of the word “design” is too broad , it comes out benefits and problems. Something is actually creativity, but whether it is necessary really needs to think about ( 还是不能太明白 比如:benefit 是什么啊)
20#
发表于 2014-1-28 07:37:41 | 只看该作者
ieveline 发表于 2014-1-27 06:50
Speaker
His dad said good designer is for intent
wheels inlfuenced speaker's life

想问问你怎么读的这么快而且意思都抓的这么好啊
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